Have you heard of Scratch? No, not what you do to your itch, but Scratch from MIT the famous school for the curiously brainy people? If you have not heard, seen, or played with Scratch, then youâ€™ve been missing out. Because it is a lot of FUN!!!
Step 1: What Can You Do with Scratch
Scratch is a programming language for all, even for kids. In fact, Scratch, unlike all other programming languages, is designed first and foremost for kids. Because itâ€™s designed for kids, itâ€™s very easy to learn and use. They can create animations like never before. For older kids or teens, they can create single-level or multi-levels Scratch games.
But Scratch is not just for kids or teens. Teachers and adults can use Scratch to create effective education tools such as math quiz, physics simulation, and educational videos.
Since I knew about Scratch from a coworker, I have been using Scratch, teaching Scratch, and now writing on Scratch. As you can tell, I just cannot get enough of Scratch. I have two school-age boys and Iâ€™ve been looking for ways to quickly create games and animations to help them learn. Scratch is what Iâ€™ve been looking for and more. Itâ€™s just a tool so awesome, so fun, and so easy to use and master, that I am sure, once you start, you will be just like me: Canâ€™t Scratch Enough!
Without further ado, letâ€™s start using Scratch!
Step 1: First Look at Scratch
Start Scratch Program. Sprite Preview lets you preview a project. Sprite Selection and Creation lets you select an existing Sprite or create a new Sprite. Sprite Editor lets you edit a Spriteâ€™s Scripts, Costumes, and Sounds. Tool Box is like a bucket of Lego; it provides single script blocks for building combo script blocks.
Letâ€™s take a look at available sample projects. Click â€œOpenâ€ on the top of the Scratch window.
If â€œProjectsâ€ not already selected, click â€œProjectsâ€ to go to the default Scratch projects directory. Youâ€™ll want to try â€œAnimationâ€ and â€œGamesâ€.
My favorite from the sample projects are â€œDaydreamâ€ from Animation folder.
Step 2: Create Your First Sprite
Delete the cat sprite by right click on â€œsprite1â€ and select â€œDeleteâ€. Then click the Â (â€œCreate new spriteâ€ button) to open the Paint Editor. I created the following guy using mostly Paintbrush Â Eraser Â Â Fill Tool Â Rectangle Tool Ellipse Tool Line Tool Text Tool Â Select Tool Stamp Tool Â Eyedropper
Click Ellipse Tool () and click hollow mode (). Draw three circles.
Click Ellipse Tool () and click solid mode (); draw a little dark solid circle inside the medium circle, which will be the eye. Use Eraser tool () to trim the smallest circle; this will be the ear.
Click Stamp Tool () button and select the eyeball to copy. Drag the eyeball copy to where you want the new eyeball to be. Do the same for the ear to make two ears.
Use Fill Tool () to fill the face and the eye ball.
Click Select Tool () button and select both eyes; move them to the face.
Click Select Tool () button and select left ear; drag it to its place.
Click Select Tool () button and select the right ear; click Â to flip it. Then drag the right ear to its place.
Click Eyedropper Tool () and click the face to copy the face color. Click Fill Tool () and fill both ears with the face color.
Use Line Tool () to add hair, body, arms, legs, and cloth. Fill in color with Fill Tool ().
Once you are happy with your own Virtual Me, click OK to save. Rename the costume to â€œfrontâ€. This is the front view.
STEP 3 CREATE BACK, LEFT SIDE, and RIGHT SIDE VIEWS
To create back view, make a copy of costume â€œfrontâ€ (click â€œCopyâ€ button next to costume â€œfrontâ€). Use Erase tool to erase eyes and mouth. Use Eyedropper tool to copy the face color. Then use Fill Tool to paste the color in the empty area. Click OK to save. Rename this costume as â€œbackâ€.
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Then copy the costume â€œbackâ€. Erase extra body parts. Redraw body parts. Refill color of the face and the pant using Eyedropper Tool and Fill Tool. Click OK to save and rename this costume as â€œfacing leftâ€
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Copy the costume â€œfacing leftâ€ and click Â to flip the figure horizontally. Click OK to save and rename the costume as â€œfacing rightâ€.
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Weâ€™ve just created four costumes for the same sprite: â€œfrontâ€, â€œbackâ€, â€œfacing rightâ€ and â€œfacing leftâ€.
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Your Sprite Editor should looks like this:
Click Save button and, at the bottom of the â€œSave Projectâ€ window, enter â€œdanceâ€ as file name. Then click OK.