Scratch Lesson 11: Game Programming Part 2 Sprites
In Lesson 11, we will create all the necessary sprites for the Mini Mario game. Especially, we will focus on Mario and show how to make him walk, jump, and squat.
In Lesson 11, we will create all the necessary sprites for the Mini Mario game. Especially, we will focus on Mario and show how to make him walk, jump, and squat.
In lesson 7, we took a look at an existing sample game, The Pong Game, and we also had made changes to this game to make it more interesting. In lesson 10 through 14, I will cover what you need to learn to make a mini Super Mario game.
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In Part II, I will show you how to add scene transition to your animation using broadcast message and “wait†control blocks.
In this lesson, we will create a Cartoon Animation. We will first create a story line. Based on the story line, we will create sprites and scenes, and finally add scripts to put together the story.
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In this lesson, we will modify a sample game named “Pongâ€. We will add score, levels, and more balls to the game.
In this lesson, I will show you how to create a tune using Scratch™s Sound Tool Kit. Then I will also show you how to use Audacity to create a Scratch sound clip from a MP3 or WAV file.
In this lesson, I will show you how to make sprites move to certain locations on the Stage. The Scratch Stage uses X-Y Coordinate System that looks as follow:
In this lesson 3, we make our sprite dance. In lesson 4, I will show you how to make him dance to the beat. And not just to the beat but to the Hip-Pop beat! (Note: the video below used Scratch 1.4. For instruction with Scratch 2.0, please read the article)
In this lesson 2, we make our sprite dance. In lesson 3, I will show you how to make him dance to the beat. And not just to the beat but to the Hip-Pop beat!
In Lesson 1, we created a sprite and also create four costumes: “frontâ€, “backâ€, “facing leftâ€, and “facing rightâ€.
In this lesson, we will make our sprite dance, and dance to the beat.